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TIPS FOR GETTING THROUGH THE FIRST TUTORIAL (and other general tips)

In this section I will give instructions based on my own keybindings.  See APPENDIX #4 for a reference to what each key represents 

ONE

During the initial tutorial, if you’re having trouble using the mouse accurately to roll, pitch and yaw, i recommend mapping keyboard keys to do this

(you’ll probably find better keys than what I have here, but these ones work for me)

Esc - options - Controls - ship controls - flight rotation:

  • Roll left = A

  • Roll right = D

  • Pitch up = numberpad 8

  • Pitch down = numberpad 5

  • Yaw left = numberpad 4

  • Yaw right = numberpad 6

Making these key mappings doesn't prevent using the mouse for the same purpose.  I use the keyboard for this most of the time, but use the mouse when I'm in combat 

TWO

Since I usually steer the ship using the keyboard, one frequent problem I have is accidentally knocking the mouse and then having to get it dead centre again to stop the ship rotating or turning.  The quickest way to stop the movement is double clicking the middle mouse button (MMB) (pressing the middle mouse button once toggles headlook mode, so if you find that moving the mouse moves your camera view without turning the ship, press the MMB once to turn headlook off)

THREE

In combat, I suggest you try turning on night-vision and see if it helps navigating obstacles and finding your target

To map a key - Esc - options - controls - ship controls - miscellaneous - night vision = End

FOUR

I recommend that you map a key to 50% throttle, which give you the fastest turn rate

Esc - options - controls - ship controls - flight throttle - set speed to 50% (not “-50%”) - I use the “[” key

FIVE

If you want to replay the first tutorial

  • Open the right hand interface panel (default keybinding “4”)

  • Q and E to select the tab to the left of “modules”

  • Left, right, up, down arrows to select “training”

  • Spacebar twice

  • Right arrow

  • Spacebar

  • To exit the tutorial:

  • Esc

  • Exit

  • Cancel simulation

SIX

​After the tutorial.  Ship selection: I recommend taking the “all rounder” Sidewinder, unless you’re particularly keen to drive a buggy on a planet straight away

SEVEN

Once you are in the game universe proper, it's easy to find yourself somewhere that you don't want to be (and you don't know how to get back to where you do want to be). Here's a couple of options:

- self-destruct. Certainly when you are in your beginners ship there is no harm in trying a self destruct.  You'll be issued a new ship and find yourself back in the last station you docked at

     - if you are not stationary, press X

     - if your speed is still around 30km/s, you are in super-cruise - press J to exit

     - 4

     - Q,E to highlight "ship"

     - up arrow to highlight "functions"

     - right arrow once

     - press down arrow until "self destruct" is highlighted

     - spacebar, etc

- or you can start again in the beginner area by "clearing save" (deleting your character)

     - when you run the game, and you're on this screen:

Screenshot 2024-06-05 101748.png

- select "options"

- then select "clear save", etc

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