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APPENDIX 1
How to adjust your "pips" so that your ship performs better in combat
- these are the pips

- if you want to know all about them, you'll find in-depth discussion in various forums on steam community, frontier forums and reddit
- I'll keep it very simple (mostly because I know very little about them)
- the 4 dots above each of SYS, ENG, and WEP represents the priority you are assigning to each
- SYS (systems) represents shield regeneration speed, and also resistance of the shields to damage
- ENG (engines) represents your maximum speed (when you are out of supercruise), and also since your ship's speed affects your turn radius, as you assign more pips to ENG, for a given speed your turn radius will be smaller
- WEP (weapons) increases your weapon cooling capacity. ie. reduces overheating, so you can fire more times in rapid succession before you have to wait for the weapon to cool down
- you can adjust the pips like this
- pressing down arrow sets them to 2 pips each
- right arrow increases WEP and decreases the other 2
- up arrow increases ENG and decreases the other 2
- left arrow increases SYS and decreases the other 2
- the simplest strategy at this level is to set WEP to maximum - that way your missiles will fire as rapidly as possible - if you find that you get killed too easily, try putting a pip or two on SYS to improve your shields at the expense of slower missile firing
Now continue with your mission