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APPENDIX 1

How to adjust your "pips" so that your ship performs better in combat

- these are the pips

- if you want to know all about them, you'll find in-depth discussion in various forums on steam community, frontier forums and reddit

- I'll keep it very simple (mostly because I know very little about them)

- the 4 dots above each of SYS, ENG, and WEP represents the priority you are assigning to each

- SYS (systems) represents shield regeneration speed, and also resistance of the shields to damage

- ENG (engines) represents your maximum speed (when you are out of supercruise), and also since your ship's speed affects your turn radius, as you assign more pips to ENG, for a given speed your turn radius will be smaller

- WEP (weapons) increases your weapon cooling capacity.  ie. reduces overheating, so you can fire more times in rapid succession before you have to wait for the weapon to cool down

- you can adjust the pips like this

- pressing down arrow sets them to 2 pips each

- right arrow increases WEP and decreases the other 2

- up arrow increases ENG and decreases the other 2

- left arrow increases SYS and decreases the other 2

- the simplest strategy at this level is to set WEP to maximum - that way your missiles will fire as rapidly as possible - if you find that you get killed too easily, try putting a pip or two on SYS to improve your shields at the expense of slower missile firing

Now continue with your mission

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